VERFALL [Combat Demo]
A Roblox experience owned by Sangre Interactive.
Fighting & PvPENfree-roambetamelee-combat
Description (written by the developer; not a statement by this register)
VERFALL is a free-roam fighter focused on fast, unpredictable combat and a living city. Set in the collapsing Sangre City, you must fight and survive in the streets or meet your end. Your choice. This project is currently in Beta development and this is the tester-only combat demo. Please keep up to date with the project in our communications server. .gg/9mNzErkx5j Keyboard: Combat - Y M1 (Regular Hit) - MouseButton1 / LeftClick M2 (Heavy Hit) - E M3 (Finisher) - R (only can execute if the opponent is downed) Slide - Q Block - F Sprint / Run - Shift / W+W Save to Inventory - V Open Inventory - G Toggle Frame (Combat HUD) - H Console: Combat - R1 / RB M1 (Regular Hit) - R2 / RT M2 (Heavy Hit) - Square / X M3 (Finisher) - Triangle / Y Slide - L3 / LB Block - L2 / LT Sprint / Run - L3 / LS Save to Inventory - Circle / B Mobile controls are supported via buttons in-game.
Last updated by the developer 11 Aug 2026, 17:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 03:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.