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Time Duels

Time Duels

A Roblox experience owned by made yeezy.

Fighting & PvPENcompetitiveswordfightingloot-collection

Description (written by the developer; not a statement by this register)

⚠️ High graphics are recommended for the best experience. A competitive swordfighting, time-stealing game packed with content. ⏳ Fight for drops around the map to earn time and unlock them in your Index. ⚡ Collect exclusive drops from naturally occurring special events — or roll for your own event. 💥 Battle over chests to unlock gloves with unique and powerful abilities. 🪄 Enchant your gloves and choose from powerful passive paths. 🗡️ Join minigames solo or with a team to earn rare rewards. 💸 Wager your time in 1v1 duels against other players. 🤝 Trade gloves and drops to build your perfect collection. 🏆 Climb the leaderboards and prove you're the best. 📢 Join our community for announcements, codes, and to report bugs or share suggestions! 🎉 USE CODE "RELEASE" All devices supported.

Last updated by the developer 23 Aug 2026, 22:36 UTC.

0
playing (measured 26 Aug 2026, 07:08 UTC)
4,960
lifetime visits
95%
liked (20 👍 / 1 👎)
12
favourites (2.4 per 1k visits)
22 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Chest
249 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Time Duels! · welcome369 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.