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SuperHero Merge Defense

SuperHero Merge Defense

A Roblox experience owned by Nova Impact Studio.

TycoonENmergezombie defensesuperhero

SuperHero Merge Defense is a Roblox experience created on April 22, 2025. It has accumulated 1,860,828 lifetime visits and 2,919 favorites. The game holds an 86% like percentage. Currently, zero players are active. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

🛠ShutDown = Update🛠 🔥Welcome to SuperHero Merge Defense!🔥 - Buy SuperHero!⭐ - Merge your SuperHero! - Defend Against Zombies! 🧟🧟🧟 - Earn lots of Dollar! - Buy different SuperHero Weapons! - Unlock Morph for all your SuperHero!⭐ Join the Communication (Group) and get a 20% boost to your earnings! https://www.roblox.com/communities/35207938/Tycoon-Comics#!/about Leave us a like👍 and a favorite⭐ for more updates!

Last updated by the developer 9 Apr 2026, 04:55 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
1,860,828
lifetime visits
86%
liked (1,145 👍 / 186 👎)
2,919
favourites (1.6 per 1k visits)
22 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[TURRET]Iron Lord
1,999 R$
[TURRET]Buster
999 R$
[TURRET]Witch
350 R$
[TURRET]DOCTOR
200 R$
[SKILL]Infinity Gauntlet
149 R$
[SKILL]Lord's Gauntlet
149 R$
[SKILL]Giant Gauntlet
149 R$
[TURRET]Mecha Spider
120 R$
[TURRET]Captain Universe
60 R$
[TURRET]Captain Black
30 R$
[MORPH]Witch
29 R$
[MORPH]Iron Lord
29 R$
[MORPH]Buster
29 R$
[MORPH]DOCTOR
29 R$
[MORPH]Mecah Spider
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TIER 1 · progression1,262,197 · 0.00% win
TIER 2 · progression336,378 · 0.00% win
TIER 3 · progression297,857 · 0.00% win
TIER 4 · progression130,487 · 0.00% win
TIER 5 · progression50,646 · 0.00% win
TIER 6 · progression15,548 · 0.00% win
TIER 7 · progression7,609 · 0.00% win
JOIN THE GROUP · social5,991 · 0.00% win
TIER 8 · progression4,085 · 0.00% win
TIER 9 · progression1,849 · 0.00% win
TIER 10 · progression814 · 0.00% win
TIER 11 · progression222 · 0.00% win
TIER 12 · progression57 · 0.00% win
TIER 13 · progression18 · 0.00% win
TIER 14 · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4986no change
14 Aug 2026, 10:1686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.