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Alex's Difficulty Chart

Alex's Difficulty Chart

A Roblox experience owned by Alex's Jolteon Studio.

ObbyENparkourdifficulty chartspeedrun

Description (written by the developer; not a statement by this register)

🌟✨Be the first person ever to beat this game!✨🌟 🏁Have you beaten and mastered the main game? Try your luck at Speedrun levels then!🏁 😲Currently featuring 150 stages going quickly from Easy to INSANELY DIFFICULTY!😱 📈Dont have time to finish it? Progress is SAVED across all servers!📈 💀Want to respawn quicker? Press R to instantly reset!💀 Ignore tags: obby parkour escape obby hobby fun obby challenge obby obby game obby run platformer difficulty obby easy obby medium obby hard obby impossible obby rage obby pro obby noob obby mega obby extreme obby tower obby difficulty chart obby difficulty chart easy obby difficulty chart hard obby difficulty chart impossible obby difficulty chart extreme obby

Last updated by the developer 23 Jul 2026, 11:27 UTC.

0
playing (measured 15 Aug 2026, 08:16 UTC)
284
lifetime visits
100%
liked (7 👍 / 0 👎)
0
favourites
22 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome86 · 0.00% win
Meet the Owner! · other32 · 0.00% win
Sweet Victory! · progression0 · 0.00% win
True Speedrunner · progression0 · 0.00% win
Absolute Gamer. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.