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Dead Tracks

Dead Tracks

A Roblox experience owned by DragonKnight Studios.

SurvivalENzombie survivaltrain simulationhorror

Description (written by the developer; not a statement by this register)

The year is 1879. The America Continent has a new virus spreading called "Zombie Plague". Strange creatures roam around the dessert. A safe place in New Mexico was found. Hop aboard your train and traverse through the unforgiving dessert. Can you do it before they find you... To earn the badges at every destination with your avatar touch the long gray line to earn the badges. If the train gets stuck push it with your avatar to fix it. New updates every Saturday! Favorite the game and like for more updates! Latest update (5/19/25) Join group for daily news! We do not tolerate exploiting. Heavily inspired by Dead Rails by RCM Games.

Last updated by the developer 17 May 2026, 14:36 UTC.

0
playing (measured 25 Aug 2026, 19:38 UTC)
696
lifetime visits
82%
liked (9 👍 / 2 👎)
19
favourites (27.3 per 1k visits)
22 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get A Laser Gun!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Travel 10 Km · progression26 · 0.00% win
Travel 20 Km · progression18 · 0.00% win
Travel 30 Km · progression12 · 0.00% win
Travel 40 Km · progression6 · 0.00% win
The Gate · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.