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Escape Tung Tung[HORROR]

Escape Tung Tung[HORROR]

A Roblox experience owned by Tapwater Games.

HorrorENhorrorchapter-basedaudio-focused

Escape Tung Tung[HORROR] is a horror experience created on 2025-04-22. It has recorded 9,018,900 lifetime visits and 238,469 favorites. Currently, 16 players are active. The game holds a 60% like percentage. The description references Italian brainrot memes and mentions Chapter 2 release.

Description (written by the developer; not a statement by this register)

It's been 42 days since your last meal. Sahur is close, but Tung Tung is closer... Chapter 2 is RELEASED. Make sure you play with sounds on. Headphones recommended. Like and favourite the game, it supports development. Good luck. Italian Brainrot, Tung Tung Tung Sahur, Tralalero Tralala, Bombardilo Coccodilo, Bobrito Bandito, Brr Brr Patapin

Last updated by the developer 2 Jun 2026, 03:35 UTC.

16
playing (measured 10 Aug 2026, 18:06 UTC)
9,018,900
lifetime visits
60%
liked (4,241 👍 / 2,798 👎)
239,272
favourites (26.5 per 1k visits)
22 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Be Tung Tung
199 R$
2x Coins
149 R$
Speed Coil
99 R$
Slap Tool
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,699,327 · 100.0% win
Complete Chapter 1 · progression453,562 · 19.3% win
Complete Chapter 2 · progression83,011 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0260no change
13 Aug 2026, 21:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.