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Don't Press Italian Brainrot!

Don't Press Italian Brainrot!

A Roblox experience owned by Bombardino Crocodilo Games.

RoleplayENItalian BrainrotSprunkiPrank/Survival

Description (written by the developer; not a statement by this register)

Welcome to Don't Press Italian Brainrot! There is an Italian brainrot in the middle of map, the brainrots in your power to use, will you go rogue and press it or will you follow the rules and not press the Italian Brainrot? What chaos can the Italian brainrot cause? - 💰 Collect Coins - 🏃‍♂️ Survive The Challenges - 🧨 Buy Pranks To Disturb Other Players Or Friends - 🛠️ Buy Gear To Help You In Game - ⏰ The Longer You Play The More Coins You Earn - 🎮 30+ Playable Challenges! - ⭐ Join the group for FREE ITEMS! - 🤗 Follow me to make me happy - ✨ And Much More! -Tags: Sprunki, incredibox, Oren, Italian brainrot, chimpanzini bananini, Bombardino Crocodilo, Frappuccino, Tung Tung Tung Sahur, Tralalero Tralala, Bobrito Bandito, Brr Brr Patapin, Ballerina Cappuccina, Brookhaven 🏡RP Tung Tung Sahur, 🚪Survive TUNG SAHUR In Area 51

Last updated by the developer 15 Jun 2025, 00:31 UTC.

0
playing (measured 31 Aug 2026, 06:06 UTC)
7,303
lifetime visits
33%
liked (3 👍 / 6 👎)
350
favourites (47.9 per 1k visits)
23 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin!
800 R$
VIP!
350 R$
Jetpack!
250 R$
Grapple Hook
200 R$
Fusion Coil!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,226 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.