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[Pre-Alpha] Wolf’s Kingdom [🐺]

[Pre-Alpha] Wolf’s Kingdom [🐺]

A Roblox experience owned by GamerWolf’s Kingdom.

RoleplayENjob simulationcorporate hierarchyroleplay

Description (written by the developer; not a statement by this register)

🐺 | Welcome to Wolf’s Kingdom! 📋 | Attend a training as a recruit to become a Receptionist. 🧗‍♂️ | Climb the ranks from Receptionist to Manager! 🏅 | Attend Awards Sessions for extra experience! 👑 | Meet the Emperor and King! 🧹 | Have a variety of jobs at Wolf’s Kingdom! 🔰 | High Rank Applications are Under Development! We are back in development! UPD LOGS: Benches Fixed! Music Changed. Added Awards Room/Announcements Room! Lighting changed. 3D Text in receptionist room! Welcome to Wolfs Kingdom [🐺]

Last updated by the developer 28 Jul 2026, 23:00 UTC.

0
playing (measured 14 Aug 2026, 06:35 UTC)
3,088
lifetime visits
88%
liked (22 👍 / 3 👎)
18
favourites (5.8 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE!] [HR] Instant Guard
1,000 R$
[SALE!] [UR] Instant Manager
100 R$
[DON’T BUY] Speed Coil
50 R$
AWARDS | X2 Experience
25 R$
Fast Pass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other64 · 0.00% win
Met the Owner! · other21 · 0.00% win
Got a Job! · progression17 · 0.00% win
[Unobtainable] Lonely Corner! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.