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Cook Chicken

Cook Chicken

A Roblox experience owned by Cook Things.

TycoonENfast foodcooking simulationrestaurant management

Cook Chicken is a tycoon experience created on 2025-04-23. It has accumulated 1,138,795 lifetime visits and 5,478 favorites. The game currently has 0 players online. It holds a 59% like percentage. The description indicates players can cook chicken and fries, find secret recipes, and join a group for rewards.

Description (written by the developer; not a statement by this register)

Make finger-licking good chicken in your very own fast-food restaurant in Roblox! 🔹 What You Can Do: 🧑‍🍳 Batter and cook fries and chicken 🎁 Find secret recipes 👥 Play with friends or compete to be the best! 💡 Bonus Rewards: ✅ Join our group for a free Gun 👍 Like the game to show support! Ready to put the fries in the bag and make the craziest chicken ever? 🍗👨‍🔬

Last updated by the developer 6 Mar 2026, 21:19 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
1,138,795
lifetime visits
59%
liked (722 👍 / 495 👎)
5,476
favourites (4.8 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grab Players
399 R$
VIP
299 R$
Boombox
199 R$
2x Money
199 R$
Hidden Stash
149 R$
Infinite Energy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Master Chef · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3159no change
14 Aug 2026, 14:3059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.