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Brainrot Dungeons

Brainrot Dungeons

A Roblox experience owned by Brainrot War.

AdventureENdungeon crawlermeme culturepet collection

Brainrot Dungeons is an adventure experience created on 2025-04-23. It has accumulated 831,785 lifetime visits and holds 978 favorites. The game maintains a 79% like percentage. Currently, zero users are playing. The experience features dungeon raiding mechanics, skill leveling, and pet collection systems.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Dungeons! Play to raid through the dungeon floors with friends and defeat the most powerful brainrot enemies! ⚔️ Fight waves of brainrot enemies & CONQUER the dungeon floors to level up! 💪 Level up and UPGRADE your skills! 🥚 Find RARE pets when looting! 🗝️ Open chests for STRONG swords! 👩‍🤝‍👨 Team up with FRIENDS to defeat powerful brainrot! PREMIUM PLAYERS GET +50% Gems & +50% EXP ⭐ Favorite the game and Join the Brainrot War group for exclusive in-game rewards & benefits!

Last updated by the developer 20 May 2025, 11:28 UTC.

0
playing (measured 11 Aug 2026, 00:21 UTC)
831,785
lifetime visits
79%
liked (739 👍 / 196 👎)
976
favourites (1.2 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Wield
649 R$
Infinite Stat Resets
299 R$
VIP
49 R$
Auto Grind
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome541,557 · 0.00% win
Complete 1st Dungeon · progression160,498 · 0.00% win
Complete Tutorial · welcome79,797 · 0.00% win
Complete 2nd Dungeon · progression18,440 · 0.00% win
Complete 3rd Dungeon · progression5,351 · 0.00% win
Complete 5th Dungeon · progression1,155 · 0.00% win
Complete 4th Dungeon · progression1,027 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0579no change
14 Aug 2026, 17:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.