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Voidspire [PVP]

Voidspire [PVP]

A Roblox experience owned by cool kitchen.

ShooterENPvPTower DestructionBrickbattle

Voidspire [PVP] is a shooter experience created on 2025-04-23. It has recorded 3,070,112 lifetime visits and 4,273 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description indicates gameplay involves gathering bricks, using explosives to destroy enemy towers, and competing on leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to Voidspire. Team up with your squad, gather bricks, and ignite massive explosions to send enemy towers crashing! 🧱 Gather bricks to purchase more powerful explosives 💥 Destroy enemy bases! ⚔️ Fight and eliminate enemy players to win! 💎 Spend keys to unlock weapon skins, charms, kill effects, and more 🏆 Climb the leaderboards and become a pro Thanks for playing and please provide feedback via our social links 💖 inspired by classic Doomspire Brickbattle and Pilfering Pirates

Last updated by the developer 8 Aug 2025, 17:17 UTC.

0
playing (measured 11 Aug 2026, 07:34 UTC)
3,070,112
lifetime visits
66%
liked (773 👍 / 404 👎)
4,290
favourites (1.4 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sacred Tree Launcher
399 R$
Spikey Club Skin
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Voidspire · other742,353 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked3 September 2026 — 66 % liked3 October 2026 — 66 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 05:4866no change
3 Sept 2026, 05:3966no change
14 Aug 2026, 05:3766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.