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Walk to Win!

Walk to Win!

A Roblox experience owned by StudioNamePending.

Description (written by the developer; not a statement by this register)

Welcome to Walk to Win, a game where teamwork is key! Work your way out till you reach the server goal of steps! What will happen when you reach the goal? Find out for yourself!🏃‍♂️ What’s in store for you? Obby Courses: Test your agility and skills as you jump, climb, and dodge your way through tricky obstacle courses! Spleef: Compete against other players to break blocks and send your opponents falling into the void! 🏆 Swordfighting: Duel other players in exciting one-on-one swordfights to prove who’s the ultimate warrior! ⚔️ You'll never get bored while collecting steps! Hangout with others or try out various mini games! 🕹️ 💸 Buy step packs to help you and the whole server! Genre: Hangout! tags: lounge, fun, hangout, chill, friendly, happy

Last updated by the developer 19 Jun 2026, 15:01 UTC.

0
playing (measured 16 Aug 2026, 15:20 UTC)
4,688
lifetime visits
67%
liked (12 👍 / 6 👎)
9
favourites (1.9 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip
7,143 R$
iugiughoiuuio
255 R$
Gravity Coil!
79 R$
Speed Coil!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Obby! · progression1,490 · 0.00% win
Medium Obby! · progression1,015 · 0.00% win
Hard Obby! · progression348 · 0.00% win
Reached The Goal! · progression157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.