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[Early Beta] 📚 ChibiHigh RP

[Early Beta] 📚 ChibiHigh RP

A Roblox experience owned by ChibiMation.

RoleplayENschooldress-upinclusive

Description (written by the developer; not a statement by this register)

⚠️ This game is currently in BETA! You may experience bugs, crashes, lag, or missing features. 🏫 Explore ChibiHigh — a magical, dramatic, and weirdly well-decorated school where you can roleplay with friends, build your outfits, and absolutely ignore the plot (if there even is one). 🎒 Dress Up! We’ve got over 7,000 accessories (and counting) so your character can show up to class in full rave gear, a frog hoodie, or grandma’s quilt. You do you. 🌈 We’re an inclusive space ChibiHigh is built by queer, trans, disabled, and BIPOC creators, and made for communities like ours. This is a safe, silly space to play, create, and express yourself—whether you’re roleplaying an academic legend or a feral gremlin in a prom dress. ✨ Constant updates, new content, and pure chaos ahead. We’re starting small, but we’re updating regularly and inviting you to help shape this world with us! 🛎️ Follow along, vote in our weird polls, and prepare to meet the most powerful NPCs you’ve ever seen.

Last updated by the developer 28 Mar 2026, 00:42 UTC.

0
playing (measured 11 Aug 2026, 01:15 UTC)
44,052
lifetime visits
95%
liked (876 👍 / 50 👎)
2,596
favourites (58.9 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Student · welcome13,910 · 100.0% win
Supporter · other1,009 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:3495no change
15 Aug 2026, 19:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.