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On Time ⏰💥

On Time ⏰💥

A Roblox experience owned by Ny0n Studios.

AdventureENheisttime-attackstealth

Description (written by the developer; not a statement by this register)

🔥 Welcome to On Time! 🔥 🥷 In this game, you are a thief planning a very unusual heist. 💰 Your target is a house — but it’s not as simple as it seems! 💣 To leave no trace, you planted a bomb inside the house. ⏰ Now you have only 2 minutes to get the job done! 🚐 Steal as much as you can and load the items into your van to turn them into cash! ⬆️ Buy upgrades in the shop to speed up and improve your heists! ⚠️ This game is in Alpha, so expect lots of small updates and bugs. ✍️Credits: Ny0n – Programmer and Modeler Et_BIel – Game Icon Artist Mister_Calvo – In-Game Art 🔍Tags (Ignore): steal, money, robbery, house, explosion, action, Alpha, intense, time, clock

Last updated by the developer 19 Apr 2026, 03:27 UTC.

0
playing (measured 13 Aug 2026, 00:18 UTC)
6,805
lifetime visits
94%
liked (98 👍 / 6 👎)
33
favourites (4.8 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

big donation to help the development
400 R$
Medium donation
250 R$
15 Speed Level
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome780 · 0.00% win
Alpha Player · other778 · 0.00% win
Mission Sucess! · progression490 · 0.00% win
OUT Of Time · other201 · 0.00% win
I AM SPEED · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.