SELL CHOCCY MILK and RULE THE WORLD 🥛🌍🔥
A Roblox experience owned by Yungmuney Neanderthals.
TycoonENfactory tycoonbusiness simulationprogression
SELL CHOCCY MILK and RULE THE WORLD 🥛🌍🔥 is a tycoon experience created on 2025-04-24. It records 667,839 lifetime visits and 13,096 favorites. Currently, one user plays. The title holds a 92% like percentage. The description outlines a narrative about building a dairy empire to overcome social ridicule.
Description (written by the developer; not a statement by this register)
You’re a nobody. Kids laugh at you. You bring water to lunch while they sip choccy milk. 😞 But one day, you stumble on the secret recipe—thicker, creamier, sweeter. THE choccy milk to end all choccy milks. 🐄🍫 Now it’s YOUR time. Start bottling on the streets, hire workers, automate your blenders, and churn out gallons from your milk factory. Build an empire, drown the world in dairy, and show them you’re not just a snack—you’re the whole fridge. 🥛🔥 Prove them wrong. Stack those cartons. Slide into forbidden markets. Maybe add a little mystery ingredient. 🥛 JOIN THE GROUP FOR 125% PROFITS! 🥛 👍 LIKE FOR LACTOSE-FUELED UPDATES! 👍 💾 Progress auto-saves! 💾 Inspired by "prove mom wrong / prove dad wrong" games.
Last updated by the developer 20 Jun 2025, 21:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:08 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:49 | 92 | no change |
| 14 Aug 2026, 18:47 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.