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Chained Troll Tower ✋

Chained Troll Tower ✋

A Roblox experience owned by 라이언 스튜디오.

ObbyENtrollobbyteamwork

Description (written by the developer; not a statement by this register)

🔗 Can you survive the Chained Troll Tower? 😈 Work together! ⚠️ Watch out for troublesome teams that might slow you down… or set you up! :grimacing: 🧠 Outsmart the chaos and reach the top for Better Slap Tools! ⏰ Stay 5 minutes to unlock a Gravity Coil to SKIP some of the madness! :dash: 👍 Thumbs Up the game and join the group for an exclusive Group Boost: https://www.roblox.com/communities/35908051/unnamed#!/about Tags: troll players, troll tower, tower obby, slap tower 3, slap tower 5, troll is a pinning tower 2, troll button 4, fun tower obby, speedrun, obby, troll buttons, troll is a pinning tower, 2 player obby, teamwork puzzles.

Last updated by the developer 26 Jun 2025, 12:18 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
448,252
lifetime visits
97%
liked (5,093 👍 / 170 👎)
28,750
favourites (64.1 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Slap
999 R$
Rainbow Slap
499 R$
Magic Carpet
449 R$
Flying Cloud
399 R$
Golden Slap
349 R$
Grapple Hook
279 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Floor 1 · progression146,482 · 0.00% win
Floor 2 · progression145,155 · 0.00% win
TROLL! · other115,979 · 0.00% win
Floor 3 · progression84,523 · 0.00% win
Floor 4 · progression53,368 · 0.00% win
Floor 5 · progression32,183 · 0.00% win
Floor 6 · progression21,827 · 0.00% win
Floor 7 · progression16,653 · 0.00% win
You Won! · progression14,599 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked14 September 2026 — 97 % liked24 October 2026 — 97 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:4997no change
14 Sept 2026, 00:0597no change
14 Aug 2026, 22:0297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.