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Dead Tower

Dead Tower

A Roblox experience owned by The Bopes.

Tower defenseENzombietower defenseobby

Dead Tower is a tower-defense experience created on 2025-04-24. The game features six randomly generated floors per server. It has accumulated 7,033,551 lifetime visits and 641,875 favorites. The title holds a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Dead Tower 🧟! Inspired by Dead Rails. There are 6 floors randomly generated for each server. Free slap glove if you joined the group (50s cooldown)! Creator: ifqiyeh Free commands: /korblox /headless 👍Leave a thumbs up if you enjoyed the tower!👍 Creator: ifqiyeh Tags: obby, tower, parkour, easy tower, hard tower, sahur, anomali, brainrot 2025, tung tung sahur, dead rails tower obby, zombie tower, zombie apocalypse tower

Last updated by the developer 25 Jun 2025, 12:43 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
7,033,551
lifetime visits
93%
liked (11,478 👍 / 851 👎)
641,864
favourites (91.3 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin - MOD
999 R$
Rainbow Carpet
499 R$
Slap
199 R$
Push
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dead Tower3,824,549 · 100.0% win
Completed Dead Tower · progression46,092 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:5093no change
13 Aug 2026, 22:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.