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Drill Legends!

Drill Legends!

A Roblox experience owned by Games Group 99.

TycoonENincrementalpet collectionresource gathering

Drill Legends! is a tycoon experience created on 2025-04-24. It has accumulated 5,986,448 lifetime visits and 137,531 favorites. Currently, 2 users are playing. The game holds a 97% like percentage. Updates occur every Saturday at 2PM UTC.

Description (written by the developer; not a statement by this register)

Welcome to Drill Legends! 🚀 🗓️ Updates every Saturday at 2PM UTC! ⛽ Tap to gain power and upgrade your drill! 🪨 Break blocks and collect valuable resources! 🐾 Earn cash and hatch epic pets! 🌍 Unlock new worlds full of hidden treasures! 💥 Leave a like and follow the game if you're having fun! 👍

Last updated by the developer 17 Jan 2026, 15:44 UTC.

2
playing (measured 10 Aug 2026, 14:32 UTC)
5,986,448
lifetime visits
97%
liked (13,975 👍 / 441 👎)
137,510
favourites (23.0 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Power
29 R$
Mega Lucky!
29 R$
MVP
24 R$
PRO
19 R$
+250 Storage!
19 R$
Ultra Lucky!
19 R$
+5 Pets Equip
9 R$
x3 Coins
9 R$
Triple Hatch!
9 R$
+6 Pets Equipped!
7 R$
+50 Pet Storage!
7 R$
Lucky!
7 R$
x2 Keys
7 R$
+3 Pets Equipped!
4 R$
+2 Pet Equip
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome3,076,465 · 46.2% win
Completed The Mine (Area 1) · progression2,516,280 · 15.4% win
Completed The Beehive (Area 2) · progression1,377,063 · 0.00% win
Completed The Ancient Tree (Area 3) · progression616,414 · 0.00% win
Completed The Pyramid (Area 4) · progression248,590 · 0.00% win
Completed The Cactus (Area 5) · progression136,389 · 15.4% win
Completed The Dino Skull (Area 6) · progression85,474 · 0.00% win
Completed The Obsidian Ore (Area 7) · progression52,021 · 0.00% win
Completed The Volcano (Area 8) · progression32,928 · 0.00% win
Completed The Dragon Den (Area 9) · progression22,414 · 0.00% win
Completed The Igloo (Area 10) · progression15,560 · 15.4% win
Completed The Scoops (Area 11) · progression10,724 · 15.4% win
Completed The Snowman (Area 12) · progression7,326 · 15.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked3 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:1997no change
3 Oct 2026, 00:1897no change
3 Sept 2026, 00:1697no change
24 Aug 2026, 00:1697no change
14 Aug 2026, 00:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.