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Generation [PRE-ALPHA]

Generation [PRE-ALPHA]

A Roblox experience owned by Generation official group.

TycoonENincrementalroguelitesurvival

Description (written by the developer; not a statement by this register)

v0.1 Generation is a game where you seek happiness by spawning bricks and earning tix for them. The more you go, the more upgrades you get, and you need to form combos from those upgrades, in order to survive for as many quotas as possible. Each run will be different. Inspired by Triangulate, R.E.P.O. and TBOI. Solo game, so dont expect THAT much. Game is in PRE-ALPHA, meaning that many things are subject to change.

Last updated by the developer 16 Jul 2025, 01:29 UTC.

0
playing (measured 14 Aug 2026, 15:50 UTC)
2,267
lifetime visits
90%
liked (38 👍 / 4 👎)
55
favourites (24.3 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
300,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Initiator · progression271 · 0.00% win
Getting started · welcome208 · 0.00% win
Greg · progression181 · 0.00% win
Contender · progression154 · 0.00% win
Rebirth · progression150 · 0.00% win
Copycat · other142 · 0.00% win
Demolitionist · progression138 · 0.00% win
Performer · progression135 · 0.00% win
Again??? · secret73 · 0.00% win
It lives... · other42 · 0.00% win
Attractor · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.