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🔥[ОБНОВА] Вредноблог Обби (Кибератлет)

🔥[ОБНОВА] Вредноблог Обби (Кибератлет)

A Roblox experience owned by Seriously Group.

ObbyRUmeme culturebrainrotobby

🔥[ОБНОВА] Вредноблог Обби (Кибератлет) is an obby experience created on 2025-04-24 by Seriously Group. The game records 2,109,664 lifetime visits and 159,353 favorites. Currently, zero users are playing. The title holds a 64% like percentage. Tags include Vrednoblog, Obby, and RP.

Description (written by the developer; not a statement by this register)

Добро пожаловать в 🔥 Вредноблог Обби (Кибератлет)! 🔥 Вредноблог Обби (Кибератлет) © 2025 by Seriously Group is licensed under CC BY-NC-ND 4.0 Теги: Вредноблог, Грустноблог, Обби, 52, 42, Братуха, Спортблог, Блог, Русский, РП, Ролплей, RP, Крамбл, Куки, Йо-йо-йо, привет народ, Obby, а4, Влад, Побег, Вредно, Любовь, царевны, Brainrot, Italian, Meme, Memes, Crocodilo, Tralala, Lirili, Tung, Грустноблог, киберспорт, кибератлет

Last updated by the developer 6 Oct 2025, 18:28 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
2,109,664
lifetime visits
64%
liked (1,814 👍 / 1,003 👎)
159,295
favourites (75.5 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Админ Команды!
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать · welcome1,250,598 · 0.00% win
Прошел игру · progression145,271 · 0.00% win
Дошёл до квартиры · progression4,855 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked23 October 2026 — 64 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0364no change
3 Oct 2026, 12:0064no change
23 Sept 2026, 11:5364no change
14 Aug 2026, 09:0264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.