Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Retail Tycoon (INFINITE MONEY)

Retail Tycoon (INFINITE MONEY)

A Roblox experience owned by Deskstar Games.

TycoonENmoddedinfinite moneyretail simulation

Description (written by the developer; not a statement by this register)

Tags: Retail tycoon, your store tycoon, infinite money retail tycoon, retail tycoon unlimited money, modded retail tycoon. Original Creator: https://web.roblox.com/users/282988/profile In Retail Tycoon, you start a small business and set out to create a massive retail store. Attract customers with pretty signs, and separate them from their money with your fantastic store layout! Inspired by Your Store Tycoon by Dued1 Modded Retail Tycoon With: Vans Neighborhood Bug Fixes & MORE!

Last updated by the developer 31 Mar 2026, 17:50 UTC.

0
playing (measured 14 Aug 2026, 21:18 UTC)
11,333
lifetime visits
62%
liked (40 👍 / 25 👎)
86
favourites (7.6 per 1k visits)
5 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
500 R$
F3X Building Tools
250 R$
Tip Jar
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Millionaire · progression2,739 · 100.0% win
Super Star · other198 · 44.4% win
Cash Farmer · collection7 · 0.00% win
Teamwork · social7 · 0.00% win
Laying Down The Law · progression5 · 0.00% win
Debtor · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616462.516 August 2026 — 64 % liked26 August 2026 — 63 % liked15 September 2026 — 62 % liked5 October 2026 — 61 % liked15 October 2026 — 62 % liked6216 August 202615 October 2026
5 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 22:4962+1
5 Oct 2026, 22:4761-1
15 Sept 2026, 22:1762-1
26 Aug 2026, 22:1563-1
16 Aug 2026, 22:1564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.