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I Hope You Survive: Out Of Control

I Hope You Survive: Out Of Control

A Roblox experience owned by Bunlock Studios.

AdventureENspysci-fipuzzle-platformer

Description (written by the developer; not a statement by this register)

You’re a secret agent working for a agency to stop NOVA Industries, a company hiding dark experiments. They try to stop you from exposing them in any way they can. Use your VR abilities, outsmart their traps, and stop NOVA before their mind control technology takes over the world. Inspirement: i expect you to die

Last updated by the developer 2 Jan 2026, 17:48 UTC.

0
playing (measured 14 Aug 2026, 03:47 UTC)
700
lifetime visits
100%
liked (12 👍 / 0 👎)
6
favourites (8.6 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Data Drop · progression55 · 0.00% win
Netrual Sabotage · progression37 · 0.00% win
Data Wipe · progression30 · 0.00% win
Fly High · progression28 · 0.00% win
Trained Agent · welcome15 · 0.00% win
Hypnotization · progression13 · 0.00% win
Burned To Crisp · progression12 · 0.00% win
Agency Benefactor · other7 · 0.00% win
Safe Dynamite · progression7 · 0.00% win
Speed Run 3 · progression7 · 0.00% win
Speed Run 1 · progression4 · 0.00% win
Expert Guesser · progression3 · 0.00% win
Speed Run 2 · progression3 · 0.00% win
Speed Run Master · progression2 · 0.00% win
Speed Run 4 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.