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+1 Swim For Squishy Dumpling!

+1 Swim For Squishy Dumpling!

A Roblox experience owned by DEDStudio.

SimulatorENswimmingidlecollectible

Description (written by the developer; not a statement by this register)

👍 500 Likes = x2 Money Event 👋 Welcome to Swim For Squishy Dumplings! 🌊⚡ 🌊 Swim faster and race past everyone! 🏊 Train in the water to boost your speed and power! 👻 Collect Cool Squishy Dumplings that help you earn more cash! 🌎 Unlock New Zones and explore amazing underwater areas! 💸 Upgrade your Squishy Dumplings to earn even more cash! 💰 Rebirth to become even stronger and faster! 💤🤑 Your Squishy Dumplings earn CASH while you're OFFLINE! 👍 LIKE the game and JOIN the GROUP for a FREE Squishy Dumpling!

Last updated by the developer 14 Jul 2026, 11:43 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
112,267
lifetime visits
92%
liked (539 👍 / 47 👎)
12,338
favourites (109.9 per 1k visits)
24 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

30x Cash!
349 R$
20x Cash!
149 R$
Super Speed Boosts
89 R$
10x Cash!
89 R$
Speed Boosts
59 R$
5x Cash!
19 R$
2x Cash!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked4 October 2026 — 92 % liked15 August 20264 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 14:4792no change
14 Sept 2026, 11:3792no change
4 Sept 2026, 11:3692no change
25 Aug 2026, 10:0792no change
15 Aug 2026, 10:0692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.