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Subway Surfers Tycoon - 2 Player

Subway Surfers Tycoon - 2 Player

A Roblox experience owned by awesome tycoons......

TycoonEN2 PlayerTycoonSubway Surfers

Description (written by the developer; not a statement by this register)

🚆 Welcome to Subway Surfers Tycoon - 2 Player! 🚆 🎉 Your progress saves! Leave and come back anytime to keep building your epic tycoon adventure! 😊 🛹 Team up with a friend to become your favorite subway runners and build the ultimate urban escape! Unlock awesome exclusive items, cool surfer abilities, and so much more! ⚠️ Heads up! This game might lag on older devices. Make a VIP server for only 10 ROBUX to enjoy a smoother experience! ✨ Group Perks: Get free money, a speed boost, and claim coin crates! Join here! - https://www.roblox.com/groups/34694237 💎 Premium Perks: Extra speed, extra jump, and exclusive chat tags! [TAGS]: 2 Player Subway Surfers Tycoon, Subway Game, Runner Tycoon, 2 Player, Train Escape Tycoon, Urban Hangout, Robux

Last updated by the developer 9 Aug 2025, 02:43 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
59,318
lifetime visits
73%
liked (11 👍 / 4 👎)
15,697
favourites (264.6 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,499 R$
All Gears
999 R$
Demon Pack
399 R$
Angels Pack
399 R$
Golden Upgrader +
275 R$
Fire Pack
250 R$
VIP
250 R$
x2 Cash
199 R$
Fun Pack
199 R$
Golden Upgrader
175 R$
Golden Dropper
175 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome45,367 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737215 August 2026 — 71 % liked3 November 2026 — 73 % liked15 August 20263 November 2026
2 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 21:4573+2
15 Aug 2026, 16:0871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.