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Easy Really Fun Obby

Easy Really Fun Obby

A Roblox experience owned by Sneaky's Empire.

ObbyENobstacle courseparkourcasual

Description (written by the developer; not a statement by this register)

Welcome to Easy Really Fun Obby! This obby consists of 100 fun stages. Be sure to invite your friends, like the game and favourite the game for more future updates which will include more stages! Join the group: https://www.roblox.com/communities/32570042/Sneakys-Empire#!/about Follow us: https://www.roblox.com/users/138838670/profile https://www.roblox.com/users/138839062/profile Tags (ignore): easy , fun , obby , really fun , long , rainbow , super , popular , enjoy , mega , funny , noob , pro , jump , jumping , jumps, obstacles, Parkour , funny , Parkour Obby , Obstacle Course , challenge , challenging , extreme , ultimate , New , survive , survival

Last updated by the developer 4 May 2025, 05:32 UTC.

0
playing (measured 11 Aug 2026, 05:21 UTC)
822
lifetime visits
78%
liked (7 👍 / 2 👎)
4
favourites (4.9 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
2,064 R$
BIG: Magic Carpet
399 R$
Flying Cloud
299 R$
Magic Carpet
299 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Red Laser Gun
49 R$
BoomBox
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome511 · 0.00% win
Stage 50! · progression19 · 0.00% win
Stage 100! · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.