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italian Brainrot Gainz Gang!

italian Brainrot Gainz Gang!

A Roblox experience owned by Go Faster.

SimulatorENstrength trainingsimulatorbrainrot meme

italian Brainrot Gainz Gang! is a simulator experience created on 2025-04-25. The game has recorded 2,959,581 lifetime visits and 175,363 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description highlights strength training, fighting, and rebirth mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Description 💪 Train your strength by lifting weights! 🥊 Fight and become the King of the Forest! 🏆 Train your strength and rebirth to get on leaderboards! 🔥 Like the game and join the group for exclusive perks & rewards! https://www.roblox.com/communities/35791081/GO-FIRE1#!/about ✔️ Premium benefits: +30% 👥 Friend Invite benefits: +20% per friend Tags: Strength, ltalian Brainrot, Simulator, Training, Strongest, Progress ,tung tung tung sahur ,

Last updated by the developer 7 Aug 2026, 09:26 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
2,959,581
lifetime visits
98%
liked (11,622 👍 / 231 👎)
175,360
favourites (59.3 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Season1
399 R$
Luck3
249 R$
X2Damage
199 R$
AutoRebirth
99 R$
X2Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Go To City · progression187,425 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.