Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sakura Canyon 🌸    ✨(Obby king) ✨

Sakura Canyon 🌸 ✨(Obby king) ✨

A Roblox experience owned by donerkebabnachoalehandrogarnacho.

ObbyENobstacle coursedifficulty challengecosmetic rewards

Sakura Canyon is an obby genre experience created on 2025-04-25. It has recorded 30,436,655 lifetime visits and 770,984 favorites. The current player count is zero. The experience holds a 54% like percentage. It features badge rewards and supports both PC and mobile ShiftLock controls.

Description (written by the developer; not a statement by this register)

Map for obby kings. If you beat this game, you're a obby master. Difficulty: Tier 3 Commands: /korblox /headless Pc ShiftLock ☑️ Mobile Shiftlock☑️ Badge Rewards ☑️ Leave a like if you enjoy playing! Good luck!

Last updated by the developer 19 Jul 2026, 16:10 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
30,436,655
lifetime visits
54%
liked (3,527 👍 / 3,027 👎)
770,957
favourites (25.3 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Admin Commands🔥
549 R$
🎺Boombox🪇
79 R$
💙Gravity Coil🪻
39 R$
❤️Speed Coil🚩
29 R$
⭐VIP⭐
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sakura Canyon🌸 · other13,449,160 · 36.4% win
Beat the game · progression1,630,793 · 0.00% win
??? · other522,074 · 0.00% win
??? · other413,710 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5423 August 2026 — 54 % liked22 September 2026 — 54 % liked22 October 2026 — 54 % liked23 August 202622 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:5054no change
22 Sept 2026, 15:4654no change
23 Aug 2026, 15:2354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.