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Power Trip

Power Trip

A Roblox experience owned by developers made of pocket change.

Fighting & PvPENsuperherocombatmagic

Description (written by the developer; not a statement by this register)

"what are you doing" "im powertripping" (tell that to your friends) IMPORTANT: YO SOME POWERS ARE INCOMPLETE!!!!! IF SOME OF THEIR MAGIC MOVES DONT WORK ITS CAUSE THEY'RE NOT DONE YET got the idea for this game after seeing tze's super sonic E - toggle flight Q - toggles character turning while flying (useful for screenshots) F - block (if u are hit within 0.3 seconds of using block you will parry your opponent) R, G, C - magic attacks (different for every element type, will be far more accurate if a target is set) M1 - punch (based on mouse position, must be close to the target) MMB or L - set target (basically imperative to combat, allows your m1s to be auto aimed and projectiles to hit properly) Spacebar - boost (only useful for mobility, unable to attack while using it, allows u to clip through the map freely) LeftCtrl - toggle slow flying (switches between slower and faster flight speed, does not affect boost) LeftShift - mouse lock scripts, animations, vfx - hd40/CIVIL

Last updated by the developer 27 Jun 2026, 11:58 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
4,740
lifetime visits
85%
liked (100 👍 / 17 👎)
159
favourites (33.5 per 1k visits)
25 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8517 August 2026 — 85 % liked28 August 2026 — 85 % liked17 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 00:0085no change
17 Aug 2026, 23:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.