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Flaws 💀

Flaws 💀

A Roblox experience owned by ZS - Studio.

Social & hangoutENrandom roleschaosmultiplayer

Description (written by the developer; not a statement by this register)

🎲A game where only random decides who you will be in the round... 😂It is recommended to play not alone, for more chaos of modifications and fun! 🤫Try to find out what each flaw can do! 🤑Coin Multipliers: -- Joined Group: +0.5x -- For each player: +0.1x -- If player is a friend: +0.15x -- If you have Premium: +1.5x 📜The last update: --Structure Update-- 📰Changelog : -- One New Flaw -- New gears in gear shop -- New bushes in the Lobby -- Optimization -- More New Stages -- New 'Storm Mode -- Bugs fixed

Last updated by the developer 24 Jul 2026, 06:58 UTC.

0
playing (measured 19 Aug 2026, 00:35 UTC)
1,371
lifetime visits
83%
liked (5 👍 / 1 👎)
9
favourites (6.6 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choose a Flaw
249 R$
Troll
199 R$
Thief
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome147 · 0.00% win
Do not · other4 · 0.00% win
Connection Terminated · other3 · 12.9% win
Old skull · progression3 · 0.00% win
Don't mess with me. · other3 · 0.00% win
Wanna play ping-pong? · other3 · 0.00% win
Up · other3 · 12.9% win
Into the fire · other2 · 0.00% win
Something uneasy · progression2 · 0.00% win
Vaccine · other2 · 0.00% win
This will hurt.. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.