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Great Gorge 🪑 (Update 400m coming soon)

Great Gorge 🪑 (Update 400m coming soon)

A Roblox experience owned by Studio of stools.

ObbyENclimbingphysics-basedcasual

Description (written by the developer; not a statement by this register)

A fun fan game for fun. In it you will use stools to climb up the canyon and bump into funny things. The game is updated frequently!

Last updated by the developer 22 Aug 2026, 19:49 UTC.

0
playing (measured 23 Aug 2026, 05:23 UTC)
600
lifetime visits
100%
liked (12 👍 / 0 👎)
8
favourites (13.3 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

For something to eat
1,000 R$
A gift for a developer
800 R$
Push
599 R$
Rope
199 R$
+100 meters in the game
199 R$
+50 meters in the game
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Milestone Mover · progression63 · 0.00% win
Second wind · progression51 · 0.00% win
300m · other36 · 0.00% win
A gift for curiosity · other24 · 0.00% win
400M · progression23 · 0.00% win
Electrical panel · secret22 · 0.00% win
This is the attic · other14 · 0.00% win
Fooled 0-0 · secret14 · 0.00% win
Maxwell.png · collection8 · 0.00% win
A humble journey for...? · other4 · 0.00% win
Hat Mania · collection2 · 0.00% win
Bookworm · collection2 · 0.00% win
How bright, but it doesn't even give off light... · secret2 · 0.00% win
Grandma's gift 🎁 · other2 · 0.00% win
The icy heart has melted... · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10023 August 2026 — 100 % liked2 September 2026 — 100 % liked12 September 2026 — 100 % liked2 October 2026 — 100 % liked12 October 2026 — 100 % liked22 October 2026 — 100 % liked1 November 2026 — 100 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 05:34100no change
22 Oct 2026, 05:33100no change
12 Oct 2026, 05:33100no change
2 Oct 2026, 05:32100no change
12 Sept 2026, 05:31100no change
2 Sept 2026, 05:31100no change
23 Aug 2026, 05:30100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.