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[[1997 VISITS]] BIG SHOT ARCADE

[[1997 VISITS]] BIG SHOT ARCADE

A Roblox experience owned by Project Nexis.

SimulatorENarcadedeltarunespamton

Description (written by the developer; not a statement by this register)

heavy WIP, i need to rework almost all the current code to not be absolute garbage this is an early access release, expect bugs ALL DATA WILL BE RESET ON 1.0 RELEASE! early supporters WILL get special items though, depending on kromer earned before 1.0 update -.5.05 - 1997 VISITS! Get your free commemorative ring ! version -0.5 is released, test the game and leave feedback in the group below https://www.roblox.com/communities/34672080/Project-Nexis#!/about deltarune and spamton by toby fox, go play deltarune and undertale inspired by ben

Last updated by the developer 6 Jun 2026, 15:23 UTC.

0
playing (measured 18 Aug 2026, 13:00 UTC)
4,328
lifetime visits
98%
liked (96 👍 / 2 👎)
99
favourites (22.9 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

very early access player · welcome2,246 · 0.00% win
1997 VISITS · other1,421 · 0.00% win
Relentless Greed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked17 October 2026 — 98 % liked18 August 202617 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 13:0598no change
18 Aug 2026, 13:0198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.