Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
😲Destroy Brainrot!

😲Destroy Brainrot!

A Roblox experience owned by FutureWeb Games.

ShooterENmemesdefensephysics

😲Destroy Brainrot! is a shooter experience created on 2025-04-25. It has recorded 5,421,386 lifetime visits and 502,087 favorites. The current player count is zero. The game holds a 52% like percentage. Players defend a house from brainrot using throwable objects. Controls vary by platform, including PC, mobile, and console inputs for item interaction.

Description (written by the developer; not a statement by this register)

❤️ Like the game and join the group for OP Items! 👶STOP THE BRAINROT from turning the house into chaos!!! 🧸Play as a kid to defend the house from a rampaging brainrot! ⚾Use objects around the map to stop the memes from destroying everything in its path. 🎯Aim carefully, act fast, and save the house before it’s too late! 🎮 Controls 🎮 PC - E to pick up items, Click Hold to throw Mobile - Click to pick up items, Click to throw Console - X to pick up items, R2 Hold to throw 😄Invite and join friends for OP Items!

Last updated by the developer 19 May 2025, 17:20 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
5,421,386
lifetime visits
52%
liked (736 👍 / 686 👎)
501,977
favourites (92.6 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
798 R$
x2 Coins!
398 R$
Triple Capsules
398 R$
+2 Key Storage
198 R$
x2 Brainrot Chance!
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,796,629 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked3 September 2026 — 52 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0152no change
14 Aug 2026, 00:5352first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.