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The NEVER ENDING OBBY? (UPDATE 3!)

The NEVER ENDING OBBY? (UPDATE 3!)

A Roblox experience owned by BSRG games.

ObbyENobstacle courseparkourdifficulty challenge

Description (written by the developer; not a statement by this register)

Welcome to The NEVER ENDING OBBY! Here, the twist Could this obby get any harder yes every update this will get harder and harder and longer and longer, will this obby break roblox??? will it get to long? let's find out!!!! Update 3 log -New Maze -💀Falling Floor Neo Jumps 💀 - Ice slides - Invisible cheese slides Update log dates Release (4/25/2025) Mini update 1 (4/29/2025) PART 2/ QOL UPDATE 2 (5/22/2025) Name Changed from The HARDEST OBBY? to The NEVER ENDING OBBY? (7/10/2025) UPDATE 3??? (7/10/2025) Mini Secret QOL Patch... (7/13/2025) (???) Update 4 Coming soon... Tags obby, parkour, fun, easy, hard, impossible, platformer, adventure, escape, run, jump, never ending, infinite, endless, long, longest obby, mega fun obby, tower, tower of hell, stages, new stages, update, update 2, checkpoints, rage, difficult, challenge, can you beat, test your skills, friends, multiplayer, speed run, leaderboard, new, popular, platformer obby, rainbow, colorful, obstacle course

Last updated by the developer 13 Jul 2025, 20:02 UTC.

0
playing (measured 20 Aug 2026, 14:20 UTC)
3,415
lifetime visits
92%
liked (65 👍 / 6 👎)
12
favourites (3.5 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Part 1?? · progression121 · 0.00% win
Part 2?? · progression20 · 0.00% win
Fixed Part 3.... Badge · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.