Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
THREED

THREED

A Roblox experience owned by Koi's Projects.

HorrorENhorrorasymmetric multiplayerdave and bambi

Description (written by the developer; not a statement by this register)

[v1.4.2] This game is not meant to be taken seriously and is mostly a passion project. 1 vs All Game based around the world of Dave & Bambi One player becomes the Entity and hunts everyone else. The rest are the Victims (STAGE-PLAYERS). they have to try and survive until the timer runs out. Inspired by similar games such as Pillar Chase 2, Forsaken, Die of Death, and Outcome Memories. Very early in development. Expect unfinished assets, bugs, etc.

Last updated by the developer 6 Jul 2026, 23:35 UTC.

0
playing (measured 11 Aug 2026, 03:22 UTC)
88,671
lifetime visits
93%
liked (1,223 👍 / 87 👎)
2,648
favourites (29.9 per 1k visits)
25 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

400 Robux Donation
400 R$
200 Robux Donation
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

["WE'LL MEET AGAIN"] · other25,336 · 0.00% win
FOURD :joy: · other153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:2193no change
15 Aug 2026, 12:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.