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Untitled Disaster Game [DISCONTINUED]

Untitled Disaster Game [DISCONTINUED]

A Roblox experience owned by Pumpkin Factory.

SimulatorENphysics destructionsurvivalnatural disasters

Description (written by the developer; not a statement by this register)

Welcome to my super duper creative disaster game!!1!! 🎉 I always loved how the Roblox's destruction physics worked, I always found it funny to see things blowing up and dismounting, so that's why I made this game, to mess with those physics! 🛑 DISCLAIMER: SINCE THIS GAME MESS WITH DESCTRUCTION PHYSICS IT MAY CAUSE LAG ON SOME DEVICES, YOU'VE BEEN WARNED. (If that's the case, we have a low graphics mode to help you!) 🛑 Credits: Game Developer: @GugaDX2 Artists: @Heitor16200, @guigulinado Tags: Natural Disaster Survival, Survive the Disasters, Something Evil Will Happen, SEWH, Super Bomb Survival, SBS, Survive The Wave, Disaster, Disasters

Last updated by the developer 13 Jun 2026, 00:23 UTC.

0
playing (measured 18 Aug 2026, 20:45 UTC)
469
lifetime visits
100%
liked (1 👍 / 0 👎)
2
favourites (4.3 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Subspace Tripmine
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16 · 0.00% win
Humans are... · other8 · 0.00% win
Last Man Standing! · progression7 · 0.00% win
Thriller · other6 · 0.00% win
Hector's hiding place · secret5 · 0.00% win
MEDIC!!! · other5 · 0.00% win
How Did We Get Here? · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.