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💵 MOW A LAWN!

💵 MOW A LAWN!

A Roblox experience owned by CTRL Games!.

SimulatorENincrementalpet simulatorlawn mowing

💵 MOW A LAWN! is a simulator experience created on 2025-04-26. It has recorded 714,325 lifetime visits and 34,151 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description highlights incremental gameplay involving lawn mowing, upgrades, pets, and trading cards.

Description (written by the developer; not a statement by this register)

🗣️ Mow the grass before Grandpa gets ANGRY! An incremental simulator game where you buy upgrades, hatch pets and progress through various areas! Complete quests and reach the top of the leaderboards! 👍 LIKE THE GAME for MORE UPDATES and CODES! NEW CODE EVERY 100 Likes! 🍃 Help Grandpa mow his lawn! 💵 Earn cash and buy upgrades! 😺 Hatch eggs and get pets to help you mow! 🔄 Retire and rebirth! Unlock permanent upgrades! 🏴‍☠️ Find the black market... Collect trading cards and complete your collection!

Last updated by the developer 17 Jul 2026, 20:46 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
714,325
lifetime visits
95%
liked (10,578 👍 / 536 👎)
34,139
favourites (47.8 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
1,299 R$
+3 Pet Equip
799 R$
x3 Egg Hatch
399 R$
Ultra Lucky
399 R$
VIP
399 R$
Speedy
149 R$
Lucky
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAY! · welcome434,874 · 100.0% win
Retirement · other43,850 · 80.0% win
Mystery Egg · collection32,462 · 0.00% win
The Black Market... · other3,857 · 0.00% win
Mystery Egg (10+ Daily Streak) · collection21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:1995no change
24 Aug 2026, 18:1995no change
14 Aug 2026, 18:1795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.