Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Who Pressed It!? Tower (Economy/balance patch💸📢)

Who Pressed It!? Tower (Economy/balance patch💸📢)

A Roblox experience owned by XenWorks.

ObbyENtower climbingbutton pressingcompetitive obstacle

Description (written by the developer; not a statement by this register)

Welcome to Who Pressed It!? Tower! Climb to the top of the tower and press the button, or stop others from reaching it! Group Perks: Max Health +30% 🌟

Last updated by the developer 24 Feb 2026, 03:54 UTC.

0
playing (measured 21 Aug 2026, 18:16 UTC)
142,528
lifetime visits
70%
liked (21 👍 / 9 👎)
21
favourites (0.1 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

다에몬샹크 (ADMIN)
9,999 R$
아이스대거
1,599 R$
일루미나
999 R$
고스트워커
499 R$
다크하트
499 R$
파이어브랜드
399 R$
베놈샹크
399 R$
윈드포스
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome106,742 · 100.0% win
The First Step · progression13,196 · 0.00% win
Brawler · progression1,174 · 0.00% win
Traitor · other256 · 0.00% win
Expert · progression46 · 0.00% win
Rich · collection41 · 0.00% win
Boss · other3 · 0.00% win
Millionaire · collection1 · 0.00% win
Strongest in History · progression1 · 0.00% win
President · collection1 · 0.00% win
The War Machine · progression1 · 0.00% win
The Cruel Angel · progression1 · 0.00% win
Legend · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727121 August 2026 — 72 % liked30 October 2026 — 70 % liked21 August 202630 October 2026
2 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 18:1970-2
21 Aug 2026, 18:1672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.