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Walk on a button and get rich

Walk on a button and get rich

A Roblox experience owned by BlackHole Studio!.

TycoonENincrementalclickerstat-boost

Walk on a button and get rich is a tycoon experience created on 2025-04-26. It has 1,114,058 lifetime visits, 2,313 favorites, and a 77% like percentage. Currently, 3 users are playing. The game features mechanics for gaining money, lightning, hearts, and diamonds to boost stats and unlock upgrades.

Description (written by the developer; not a statement by this register)

💵 Gain money. 👟 You start with 35 walk speed. ⚡ lightning, you gain more lightning every time u earn stats and this will give u a boost on all your stats. ❤ Hearts, you gain hearts over time, the more lightning u have the more hearts u gain. These hearts will give you a stats multiplier to help you on your rebuild! 💎 You gain a diamond every second, with these u can get unique upgrades. 🌟 Level up to show ur dominance! 🏆 Compete to be the best! 🎁 Join our group for +10 more walkspeed and a chat tag. -> https://www.roblox.com/communities/6929036/BlackHole-Studio#!/about 📘 Credits Q_Qox - scripting TCGTrinity - scripting xSenpaiixYT - building

Last updated by the developer 9 Aug 2026, 08:43 UTC.

3
playing (measured 10 Aug 2026, 15:05 UTC)
1,114,058
lifetime visits
77%
liked (609 👍 / 185 👎)
2,517
favourites (2.3 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
800 R$
x2 Charms!
400 R$
VIP
400 R$
x2 XP!
250 R$
x2 Diamonds!
250 R$
x2 Luck!
250 R$
x2 Hearts!
250 R$
x2 Lightning!
100 R$
x2 Cash!
50 R$
x2 Speed!
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome505,445 · 100.0% win
Multiplier · other446,410 · 100.0% win
Rebirth · progression311,723 · 95.4% win
Ultra Rebirth · progression193,177 · 72.9% win
Mega Rebirth · progression148,608 · 62.7% win
Prestige · progression85,011 · 38.2% win
Ultra Prestige · progression30,901 · 15.0% win
Mega Prestige · progression3,521 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3377no change
13 Oct 2026, 17:3277no change
3 Oct 2026, 17:3177no change
23 Sept 2026, 17:3177no change
13 Sept 2026, 16:5277no change
3 Sept 2026, 16:4977no change
24 Aug 2026, 14:3877no change
14 Aug 2026, 14:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.