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Sword Fight Cool

Sword Fight Cool

A Roblox experience owned by Rick Roll Studios..

Fighting & PvPENdemoindiesword combat

Description (written by the developer; not a statement by this register)

Hello! Just to let you know that this game is only being worked on by two developers. TWO! and there are only very few contributors. So if it takes too long for an update just remember, we can't change anything to speed up progress. Anyways please enjoy the current content we have, and the game is still in its demo phase. Thank you!

Last updated by the developer 15 Aug 2026, 03:36 UTC.

0
playing (measured 18 Aug 2026, 12:34 UTC)
1,512
lifetime visits
75%
liked (3 👍 / 1 👎)
5
favourites (3.3 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined sword fight cool! · welcome41 · 0.00% win
first death · other34 · 0.00% win
first slash · other28 · 0.00% win
you found canman7 · collection17 · 0.00% win
hippity hoppity your donut is now my property · other11 · 0.00% win
you defeated galaxy :O · progression10 · 0.00% win
Hey what's- OH MY BACK! · other10 · 0.00% win
you met beans the amazing builder · other6 · 0.00% win
winner winner chicken dinner · other6 · 0.00% win
GOSH DARN YOU DRINK WAY TOO MUCH · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67757119 August 2026 — 67 % liked28 October 2026 — 75 % liked19 August 202628 October 2026
2 measurements spanning 70 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 17:0675+8
19 Aug 2026, 06:4767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.