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Ravyn's Rise [0.5]

Ravyn's Rise [0.5]

A Roblox experience owned by Ravyn's Rise.

AdventureENactionopen-worldcombat

Description (written by the developer; not a statement by this register)

Welcome to the Alpha Version of Ravyn's Rise! AVAILABLE ON CONSOLE, PC, AND MOBILE! REVAMPED COMBAT: FREEFLOW COMBAT, NEW MELEE SKILLS, AND MORE! Rise from the shadows as Ravyn, a fallen warrior in the cursed city - Ashenfall. Battle gangs, unlock powerful skills, and forge your path in a world where every fight matters. As the sole guardian of Ashenfall, you must get stronger and halt the impending malicious forces. Codes: ALPHARELEASE, SorryForBats NEW CODE AT 1K LIKES! View controls in the Controls tab, view the game info on the "i" tab We sincerely apologize for the removal of our Previous game, but we are back! Formerly Gotham Shadows.

Last updated by the developer 27 Apr 2026, 14:31 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
337,386
lifetime visits
86%
liked (1,639 👍 / 261 👎)
7,017
favourites (20.8 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crimson DLC Suit Pack
400 R$
Cross-over Suit Pack DLC
400 R$
VIP Pass [30% SALE]
279 R$
Collectibles Radar
159 R$
Donation!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ravyn's Rise! · welcome227,088 · 100.0% win
Collect All Cipher Cubes · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked4 September 2026 — 86 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:2286no change
15 Aug 2026, 00:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.