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best ateez game

best ateez game

A Roblox experience owned by BEST ATEEZ GAME'S LEGACY.

RoleplayENK-popAteezFan-made

Description (written by the developer; not a statement by this register)

best ateez game on roblox trust (hongjoong said so) play this game or else ts pmo weekly updates (maybe) ateez ateez ateez ateez ateez ateez ateez ateez ateez ateez ateez ateez ateez ateez ateez

Last updated by the developer 18 Jul 2026, 17:54 UTC.

0
playing (measured 11 Aug 2026, 19:16 UTC)
18,766
lifetime visits
95%
liked (276 👍 / 16 👎)
461
favourites (24.6 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

yuyu sword
15 R$
jjong sword
15 R$
hehet sword
15 R$
sannie sword
15 R$
larry sword
15 R$
mingki sword
15 R$
RAMI SWORD
15 R$
DDEONGHWA SWORD
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

complete the yunho cart ride · other169 · 0.00% win
guess the mv · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.516 August 2026 — 94 % liked26 August 2026 — 95 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:4995+1
16 Aug 2026, 14:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.