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PLAYTIME INFECTION

PLAYTIME INFECTION

A Roblox experience owned by PLAYTIME INFECTION.

HorrorENhorrorasymmetric multiplayersurvival

PLAYTIME INFECTION is a horror experience created on 2025-04-26. It has recorded 11,028,851 lifetime visits and 16,411 favorites. Currently, 47 users are playing. The game holds a 72% like percentage. The description indicates gameplay involves surviving or spreading infection within a toy factory setting.

Description (written by the developer; not a statement by this register)

Welcome to a twisted toy factory where playtime never ends… and neither does the infection. Choose your side; Survive the chaos as a player, or spread the nightmare as a mutated toy. Run, hide, infect, repeat. Can you outlast the madness… or will you join it? 🔹 Infected – Begin as a survivor, but one step in the wrong puddle and you're infected for good. No second chances. 🔹 Hide & Hunt – Creep through vents, search lockers for gear, or stalk your prey and drag them into the infection.

Last updated by the developer 4 Aug 2026, 20:52 UTC.

47
playing (measured 10 Aug 2026, 18:00 UTC)
11,028,851
lifetime visits
72%
liked (5,031 👍 / 1,923 👎)
16,614
favourites (1.5 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Slayer
499 R$
Golden Bat
479 R$
Neon Machete
349 R$
X2 Points
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,607,336 · 73.2% win
One of Them · other3,216,090 · 61.1% win
One of Your First · welcome2,904,996 · 53.9% win
Into the Pit · progression1,404,131 · 28.7% win
Well, Thank you! · other1,228,549 · 23.4% win
Escape Artist · progression1,001,842 · 15.5% win
Parried! · other315,613 · 25.3% win
Contributor · other116 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3872no change
13 Aug 2026, 19:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.