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PLAYTIME INFECTION

PLAYTIME INFECTION

A Roblox experience owned by PLAYTIME INFECTION.

HorrorENhorrorasymmetric multiplayersurvival

PLAYTIME INFECTION is a horror experience created on 2025-04-26. It has recorded 11,028,851 lifetime visits and 16,411 favorites. Currently, 47 users are playing. The game holds a 72% like percentage. The description indicates gameplay involves surviving or spreading infection within a toy factory setting.

Description (written by the developer; not a statement by this register)

Welcome to a twisted toy factory where playtime never ends… and neither does the infection. Choose your side; Survive the chaos as a player, or spread the nightmare as a mutated toy. Run, hide, infect, repeat. Can you outlast the madness… or will you join it? 🔹 Infected – Begin as a survivor, but one step in the wrong puddle and you're infected for good. No second chances. 🔹 Hide & Hunt – Creep through vents, search lockers for gear, or stalk your prey and drag them into the infection.

Last updated by the developer 4 Aug 2026, 20:52 UTC.

47
playing (measured 10 Aug 2026, 18:00 UTC)
11,028,851
lifetime visits
72%
liked (5,137 👍 / 1,969 👎)
17,965
favourites (1.6 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Slayer
449 R$
Golden Bat
349 R$
Neon Machete
299 R$
X2 Points
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,680,490 · 84.2% win
One of Them · other3,277,214 · 73.3% win
One of Your First · welcome2,960,360 · 67.2% win
Into the Pit · progression1,431,680 · 31.3% win
Well, Thank you! · other1,246,399 · 21.2% win
Escape Artist · progression1,015,358 · 16.3% win
Parried! · other333,384 · 24.2% win
Contributor · other126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked2 October 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:5272no change
12 Oct 2026, 19:4972no change
2 Oct 2026, 19:4872no change
22 Sept 2026, 19:4772no change
12 Sept 2026, 19:4672no change
2 Sept 2026, 19:4572no change
23 Aug 2026, 19:3872no change
13 Aug 2026, 19:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.