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[Abilities] 100 Players vs Gorilla

[Abilities] 100 Players vs Gorilla

A Roblox experience owned by Sage Innovations.

HorrorENhorde survivalasymmetric multiplayergorilla theme

Description (written by the developer; not a statement by this register)

THANK YOU TO FLAMINGO 🦩🔥 FOR PLAYING OUR GAME!!! WHO IS GONNA WIN!??? 100 PLAYERS OR THE STRONG GORILLA??? Join TO Find Out! 🌟 Each round, a random player is selected to become the gorilla, while the rest team up to take it down. Will you be the chosen challenger? 🔥 Gorilla Moves: Stomp ⚡: The gorilla stomps the ground, creating shockwaves that knock players back and deal damage. Leap 🦵: The gorilla leaps into the air to land on players, dealing massive damage upon impact. Grab and Throw 💪: Grab and flind the player! Player Moves: Dash ⚡: Players can quickly dash to evade attacks and reposition themselves. Strategize with your team, avoid the gorilla’s powerful moves, and fight to survive! Rock Throw🌑: Throw a giant rock at the gorilla for a ranged attack

Last updated by the developer 17 Sept 2025, 01:41 UTC.

0
playing (measured 11 Aug 2026, 19:08 UTC)
198,765
lifetime visits
60%
liked (250 👍 / 170 👎)
528
favourites (2.7 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rpg
700 R$
Gauntlet of Infinity!
299 R$
God of Thunder Hammer
150 R$
Lava Gorilla Skin
99 R$
Golden Revolver
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hidden Banana · secret5,733 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.