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[💰] Grow a Town 🏢

[💰] Grow a Town 🏢

A Roblox experience owned by Build a City Community.

TycoonENtycoonsandboxoffline-progress

[💰] Grow a Town 🏢 is a tycoon experience created on 2025-04-26. The game has recorded 668,809 lifetime visits and holds 4,049 favorites. Currently, zero users are playing. The title maintains a 95% like percentage. Players engage with sandbox mechanics involving building placement and cash generation.

Description (written by the developer; not a statement by this register)

🏗️Welcome to Grow a Town!!🏗️ Grow a Town is a Sandbox Tycoon where you can buy and use Blueprints to place Buildings. These Buildings will generate Cash, which can be used to buy better Blueprints.🏢🏢 🌟You have a chance to receive items when collecting cash from a building🌟 🌈If you are lucky, you might get an item with a rare variant or an item that is bigger than usual!🌈 💰Your Buildings generate Cash even when you are OFFLINE!💰 ⚠️Collect it before their Capacity fills up⚠️ 💎Every minute you are rewarded with 2 diamonds!! Stay in game to collect more.💎 🏢New Blueprints are added every week!! Check back in to get the best Blueprints!! 🏢 [HOW TO PLAY] 1. Buy Blueprints from the Shop 2. Equip the Blueprint Item 3. Place the Blueprint Item INSIDE your Plot 4. Collect Cash from your Building 5. Buy better Blueprints tags: grow a town, city, build, garden, offline, friends, buddy, buildings, fish, crystal, dig, business, seeds, fun, easy, grows, hard, funny, silly

Last updated by the developer 26 May 2026, 22:12 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
668,809
lifetime visits
95%
liked (2,395 👍 / 135 👎)
4,045
favourites (6.0 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Mayor
849 R$
Double Cash
379 R$
Larger Plot
249 R$
[SALE] Shop Luck
99 R$
[SALE] Faster Restock
99 R$
Auto Collect
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome380,067 · 100.0% win
10,000 Cash · collection108,929 · 0.00% win
Completed Tutorial! · progression88,939 · 0.00% win
1,000,000 Cash · collection11,434 · 0.00% win
Bought Town Hall!! · collection9,249 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked23 October 2026 — 95 % liked12 November 2026 — 95 % liked14 August 202612 November 2026
3 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 22:1595no change
23 Oct 2026, 22:0495no change
14 Aug 2026, 18:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.