[💰] Grow a Town 🏢
A Roblox experience owned by Build a City Community.
TycoonENtycoonsandboxoffline-progress
[💰] Grow a Town 🏢 is a tycoon experience created on 2025-04-26. The game has recorded 668,809 lifetime visits and holds 4,049 favorites. Currently, zero users are playing. The title maintains a 95% like percentage. Players engage with sandbox mechanics involving building placement and cash generation.
Description (written by the developer; not a statement by this register)
🏗️Welcome to Grow a Town!!🏗️ Grow a Town is a Sandbox Tycoon where you can buy and use Blueprints to place Buildings. These Buildings will generate Cash, which can be used to buy better Blueprints.🏢🏢 🌟You have a chance to receive items when collecting cash from a building🌟 🌈If you are lucky, you might get an item with a rare variant or an item that is bigger than usual!🌈 💰Your Buildings generate Cash even when you are OFFLINE!💰 ⚠️Collect it before their Capacity fills up⚠️ 💎Every minute you are rewarded with 2 diamonds!! Stay in game to collect more.💎 🏢New Blueprints are added every week!! Check back in to get the best Blueprints!! 🏢 [HOW TO PLAY] 1. Buy Blueprints from the Shop 2. Equip the Blueprint Item 3. Place the Blueprint Item INSIDE your Plot 4. Collect Cash from your Building 5. Buy better Blueprints tags: grow a town, city, build, garden, offline, friends, buddy, buildings, fish, crystal, dig, business, seeds, fun, easy, grows, hard, funny, silly
Last updated by the developer 26 May 2026, 22:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.