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FortBound

FortBound

A Roblox experience owned by Lominous Studio.

SurvivalENzombie survivalfort buildingPVP

Description (written by the developer; not a statement by this register)

Build. Defend. Survive. Welcome to a game where creativity meets survival. Survive each night to earn cash and upgrade your weapons. Fight off waves of zombies and enemies or be demolished just like how your life is. PVP is enabled, be prepared now bro. Private Servers save your builds (for all you guys that just builds and are too weak to even fight weak skeletons). Will you be able to conquer this barren landscape? Or will its nature conquer you instead. Come join and start creating forts if you want! Also if you would like to play more of my games, you may check out - Christ https://www.roblox.com/games/15755040057/christs-totally-normal-chill-cafe Oh, this game was originally a indie game made by Christ, now its being worked on in Lominous Studio, special thanks to Craxelgaming2100 for contributing at cleaning up and modifying and creating new things to the game!

Last updated by the developer 5 Jul 2026, 10:58 UTC.

0
playing (measured 24 Aug 2026, 23:51 UTC)
844
lifetime visits
92%
liked (12 👍 / 1 👎)
6
favourites (7.1 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Netherite Pack
150 R$
Extra Weapons
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.