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[NEW!] Barnyard Bash

[NEW!] Barnyard Bash

A Roblox experience owned by Hollow Polygon.

Fighting & PvPENmultiplayer battleanimal themepowerups

Description (written by the developer; not a statement by this register)

🔥 BARNYARD BASH 🔥 Chaos. Powerups. Animals. Victory. Jump into wild multiplayer battles with up to 12 players and compete across crazy game modes! 🐄 Multiple Gamemodes 👑 XP & Level Rewards 🌋 Multiple Maps ⚡ Random Powerups 🎁 Reward Crates 🎨 Tons of Skins & Cosmetics ⭐ Seasonal Brawl Pass Rewards Unlock new animals, collect rare skins, and show off your style while battling to become the king of the barnyard! Do you have what it takes to be the last animal standing?

Last updated by the developer 5 Aug 2026, 08:35 UTC.

0
playing (measured 15 Aug 2026, 03:35 UTC)
866
lifetime visits
55%
liked (6 👍 / 5 👎)
23
favourites (26.6 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Pass
799 R$
Coin & XP boost
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,801 · 100.0% win
First Knockdown · progression343 · 18.6% win
Horns Forward · progression2 · 0.00% win
First Fortune · progression1 · 0.00% win
Stampede Starter · progression1 · 0.00% win
Grand Stampede Champion · progression1 · 0.00% win
Rising Riches · progression0 · 0.00% win
Cash Cow · progression0 · 0.00% win
Coin Master · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

445549.520 August 2026 — 44 % liked30 August 2026 — 55 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 05:1555+11
20 Aug 2026, 03:2044first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.