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[💸 UPD] Build a City!

[💸 UPD] Build a City!

A Roblox experience owned by Growing Games LLC.

TycoonENcity buildingidle/incrementaloffline progress

Build a City! is a tycoon experience created on 2025-04-26. The game has accumulated 734,937 lifetime visits and holds 6,386 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The description highlights Update 4, featuring new buildings and offline city building mechanics.

Description (written by the developer; not a statement by this register)

✨ Welcome to Build a City!✨ 💸 [UPDATE 4] - Out Now • New FOREVER PACK • Collect GOLDEN BUILDINGS from the forever pack! • 8 BRAND NEW BUILDINGS • New BILLIONAIRE RESIDENCE • A lot more new content! • Bug Fixes How to play 🏗️ - Place buildings to grow your city 📦 - Collect items from your buildings 💰 - Sell items that you collect 👥 - Play with friends for a boost! 🌙Your City Builds OFFLINE!

Last updated by the developer 15 Apr 2026, 13:55 UTC.

0
playing (measured 10 Aug 2026, 22:19 UTC)
734,937
lifetime visits
83%
liked (1,756 👍 / 356 👎)
6,382
favourites (8.7 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Building Restock
399 R$
Double Cash
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other350,672 · 0.00% win
T · other350,633 · 0.00% win
I · other350,618 · 0.00% win
C · other350,598 · 0.00% win
Build A · other350,577 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.