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BOBRITO BANDITO PRISON RUN! (OBBY)

BOBRITO BANDITO PRISON RUN! (OBBY)

A Roblox experience owned by BLOCKIY STUDIO.

ObbyENparkourboss fightmeme culture

Description (written by the developer; not a statement by this register)

🏃‍♂️ Escape from Bobrito-Bandito's Prison 🦫 Welcome to the craziest prison break ever! You’re trapped in a high-security prison run by the wild and sneaky Bobrito-Bandito — half beaver, half bandit, and 100% trouble! Survive 25 intense challenges by choosing Easy or Hard mode. Dodge deadly traps, conquer tricky parkour, and make your way to the end — where a final boss battle with Bobrito-Bandito himself awaits! Tag: bobrito bandito, tung tung tung sahur, escape, obby, tralalelo tralala, brainrot, barry prison, bombardiro crokodilo , Italian Brainrot , Escape Prison

Last updated by the developer 6 Oct 2025, 16:04 UTC.

0
playing (measured 12 Aug 2026, 15:35 UTC)
19,011
lifetime visits
43%
liked (3 👍 / 4 👎)
13
favourites (0.7 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Discount
850 R$
Vip
450 R$
GodBlaster
350 R$
GodMode
350 R$
Telekinesis
250 R$
Jetpack
250 R$
GravityCola
200 R$
Taser
150 R$
GrappleGun
150 R$
SpeedCola
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,475 · 0.00% win
Easy Level · progression177 · 0.00% win
Level easy(Top-1) · progression8 · 0.00% win
Hard Level · progression3 · 0.00% win
Level Hard(Top-1) · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.