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Fight a Brainrot Line! 🥊

Fight a Brainrot Line! 🥊

A Roblox experience owned by Code Crafters!.

Social & hangoutENtrollingqueue mechanicsbrainrot meme

Fight a Brainrot Line! 🥊 is a social-hangout experience created on 2025-04-26. The game records 2,073,867 lifetime visits and 1,668 favorites. Currently, zero players are active. The title maintains a 92% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Wait in line to Fight a Brainrot! 🥊 How to Play: ⏳ Wait in line to get fighting 🏃 Skip the person in front of you 😈 Troll other players by messing with the line 👍 Like and ⭐ Favorite the game for more updates!

Last updated by the developer 18 Jun 2026, 17:41 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
2,073,867
lifetime visits
92%
liked (1,291 👍 / 107 👎)
1,668
favourites (0.8 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto cut
179 R$
2x cash
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,171,926 · 0.00% win
You beat Chimpanzini! · progression196,362 · 0.00% win
You beat Tralalero! · progression192,134 · 0.00% win
You beat Ballerina cappuccina! · progression188,666 · 0.00% win
You beat Tung Tung Sahur! · progression187,395 · 0.00% win
You beat Cappuccino assassino! · progression183,777 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0192no change
14 Aug 2026, 09:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.