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Ultimate Alchemist [BETA]

Ultimate Alchemist [BETA]

A Roblox experience owned by Cloud Projects.

TycoonENAlchemyEmpire BuildingSimulation

Description (written by the developer; not a statement by this register)

👍 Like the game and join the group! 🎟️ Redeem code "BetaTester" for rewards! Brew wild potions, explore magical biomes, and build your own alchemy empire. 🧪 Mix core ingredients and catalysts to discover trillions of possible potion recipes. 🥼 Experiment with crazy, unpredictable effects and uncover powerful synergies. 💰 Sell potions to NPC customers (some might get addicted 👀). 🧤 Place cauldrons, bottling stations, and relics to optimize and automate production. 🌍 Explore magical biomes and complete challenges for rare catalysts and loot. 🚀 Level up, unlock new items, and scale your potion operation into a full empire. 💡 Recommended to play on max graphics for full cauldron and potion effects. ⚠️ This game is in BETA. Expect frequent updates, balance changes, and new content as we brew more features!

Last updated by the developer 11 Aug 2026, 05:54 UTC.

0
playing (measured 15 Aug 2026, 00:05 UTC)
763
lifetime visits
91%
liked (10 👍 / 1 👎)
7
favourites (9.2 per 1k visits)
26 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome251 · 0.00% win
Beta Tester · welcome230 · 0.00% win
First Potion · progression87 · 0.00% win
Alpha Tester · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.